![]() But when a pawn with 1 skill in shooting headshots a tough looking pawn. It's funny how people complain about lack of agency when a random tribal raider avoids 10 rifle shots, walks right up to you, and bashes you with a club. but it's specifically the lack of agency in RimWorld that makes all the interesting combination of random events occur. In fact, an entire colony could all walk through their own deadfall traps at the same time and chop off all their head's simultaneously! And what an amazing story that would be. It's the same way that a pawn can walk through their own deadfall trap and chop off their own head. Obviously, if you have two pawns and one is performing heart surgury on the other and a Zzzt occurs in the wall next to the operating table, colony death can occur, but this is just extreme bad luck. But a Zzzt should not be a colony-killing event. No one wants to lose a game with no option of preventing it. ![]() When it comes to "colony-killing" events, I agree that agency is important. It has a wonderfully large assortment of random events occuring all the time. I also call bullshit on this "agency" theme. In the interest of discussion, please provide reasoning as to why removing agency makes a game better, how much lacking agency is "too much or too little", and how it actually improves the decision making process/experience of the player.Īrbitrarily equalizing skillful play with inconsistent pieces of non-agency does not appear to have coherent backing for inclusion in a game.just players who like skill equalization championing it so far. I counter claim you're wrong and provide equal rationale (for now none). Just as a reminder: "Only punish the player if they do something wrong" and "Punish the player if they do something wrong" are two completely different ideas. Players should be faced with challenges and yeah, some of them should be unavoidable. Quote from: O Negative on November 05, 2017, 02:32:46 PMīeing allowed to prevent anything bad from happening to you because of "agency" isn't good game design, in my opinion.
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